NETfishing on Steam
Download the game and follow updates on Steam.
v0.7.1-alpha Made with Godot
A free and open-source multiplayer fishing game.
Available for Windows, Linux, macOS, Android, and PortMaster.
Extract the downloaded archive before launching. On Linux, you may also need to make the executable runnable with chmod +x.
Download the game and follow updates on Steam.
Follow development, report bugs, and share feedback with the community.
Download the game or follow its development on itch.io.
NETfishing is a free and open-source multiplayer fishing game about catching and collecting fish, upgrading your equipment, and spending time with other players. Host a room, join a public server, or run a dedicated server for your community. Complete daily and lifetime jobs, sell your catches, customize your character, and fish through changing times of day and weather.
The Art Kit lets players paint together directly in the game world. Session artwork is shared with everyone in the room, giving hosts and players a simple way to leave drawings, signs, and other collaborative additions around the map.
The game is currently in Early Access and active development. Expect bugs, unfinished systems, balance changes, limited content, and occasional changes that may break compatibility with older versions. Multiplayer requires everyone to use the same game version. Player feedback and real-world testing will continue to guide development.
Future updates are planned to expand the fish catalog, character clothing, fishing accessories, customization options, activities, multiplayer tools, and the world itself. Existing systems will also continue to receive improvements as development progresses.
NETfishing is completely free and open source. There are no paid upgrades or required purchases.
Default controls for the current build. Controller buttons can be remapped in Settings.
These shortcuts are active while the Art Kit is selected.
Report bugs and balance problems on Forgejo. Include your operating system, game version, steps to reproduce the issue, and what you expected to happen.